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It's fairly likely that some activities you create using Switch List
Generator may require you to use the front coupler (of course, if you really
want to avoid this, you can. When selecting spurs to work, you can choose
only spurs that can be reached using your rear coupler).
Here are some ways you can reduce your frustration when using the front
coupler.
MSTS Front coupler hints:
 |
Install the Microsoft Patch, which purports to address
the front coupler issue. (It helps but doesn't completely solve the
problem). The patch is available
here. |
 |
Sometimes there are still problems and derailments when
using the front coupler. I recommend you save using F2 just before making any
moves that will require the front coupler, so you can easily pick up from just
before the coupling and try again. Usually it’ll work the second time. But
it’s very frustrating to have to start the entire activity over again because
of an MSTS bug! |
 |
As you’re getting ready to couple, try to make the join
at 2 mph, 3 tops. |
 |
Use the ‘6’ view to get a countdown of how many feet to
the join. Press the “down arrow” to zoom out to get a better view of what’s
coming up. |
 |
If it appears you didn’t really couple (the number of
feet counts down, then goes negative or even back to positive), don’t
despair. Stop, then slowly reverse. Often that reverse move will cause the
couplers to catch. |
 |
If this doesn’t work, back up at least 20 feet, then
proceed forward again. |
 |
To make sure you’re really coupled correctly, before
pushing any rail cars, PULL BACK briefly. Check the “Train ops” (F9) or
listen for the coupling sound. DON’T try and push it until you’ve verified
you’ve really coupled, or you could derail or the program may even dump out. |
 |
UNCOUPLING from your front coupler is often a big
challenge. Here’s how to do it.
 |
First, set the locomotive brake (increase locomotive
brake to about 50% or more). |
 |
Uncouple using the F9 train ops screen as usual. |
 |
Next, reverse and go to throttle notch 1. If your
engine is moving, increase the locomotive brake until you’re standing still. |
 |
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| |
It's fairly likely that some activities you create using Switch List
Generator may require you to use the front coupler (of course, if you really
want to avoid this, you can. When selecting spurs to work, you can choose
only spurs that can be reached using your rear coupler).
Here are some ways you can reduce your frustration when using the front
coupler.
MSTS Front coupler hints:
 |
Install the Microsoft Patch, which purports to address
the front coupler issue. (It helps but doesn't completely solve the
problem). The patch is available
here. |
 |
Sometimes there are still problems and derailments when
using the front coupler. I recommend you save using F2 just before making any
moves that will require the front coupler, so you can easily pick up from just
before the coupling and try again. Usually it’ll work the second time. But
it’s very frustrating to have to start the entire activity over again because
of an MSTS bug! |
 |
As you’re getting ready to couple, try to make the join
at 2 mph, 3 tops. |
 |
Use the ‘6’ view to get a countdown of how many feet to
the join. Press the “down arrow” to zoom out to get a better view of what’s
coming up. |
 |
If it appears you didn’t really couple (the number of
feet counts down, then goes negative or even back to positive), don’t
despair. Stop, then slowly reverse. Often that reverse move will cause the
couplers to catch. |
 |
If this doesn’t work, back up at least 20 feet, then
proceed forward again. |
 |
To make sure you’re really coupled correctly, before
pushing any rail cars, PULL BACK briefly. Check the “Train ops” (F9) or
listen for the coupling sound. DON’T try and push it until you’ve verified
you’ve really coupled, or you could derail or the program may even dump out. |
 |
UNCOUPLING from your front coupler is often a big
challenge. Here’s how to do it.
 |
First, set the locomotive brake (increase locomotive
brake to about 50% or more). |
 |
Uncouple using the F9 train ops screen as usual. |
 |
Next, reverse and go to throttle notch 1. If your
engine is moving, increase the locomotive brake until you’re standing still. |
 |
Let off the locomotive brake ever so slightly, until
your engine just begins to move. As you get further away, let off the brake
some more. If your train re-couples, you didn’t have enough brake.
Increase the brake, uncouple (using your mouse) and try again. |
 |
When you’re at least 10 feet away you can completely
release the locomotive (independent) brake and let the engine move away at
the speed of your choice. |
|
 |
If you get the cars where you want them but can’t see
your engines on the F9 “train operations screen”, just uncouple as close to
the engines as you can see on that screen. Then, you’ll see more of the
train, keep working your way through the train (uncoupling) until you’ve
uncoupled the engines. |
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